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© BitBalloon Archives 2018
The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
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spring 2019

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Dostępne: spring 2019

 

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29 marca

Dev Blog 29/03/18



Greetings warriors of Calradia!

Built in strategic and highly defensible locations, castles enabled lords to exert power over the surrounding populace and protect their lands against any would-be invaders. Towering parapets gave the defenders vantage points from which to rain down a hail of missiles on anyone foolish enough to try a direct assault, and thick, sturdy walls provided ample protection for those within.

But, castles were not invulnerable to attack. As with any sort of arms race, for every type of defence developed, an equally ingenious counter was conceived. In this week’s blog, we take a look at some of the impressive tools of warfare that were used to overcome a castle’s defences and discuss the role that siege engines will play in Mount & Blade II: Bannerlord.

Siege Ladder
Siege ladders offered the simplest form of assault to a besieging army: escalade. Naturally, this kind of direct assault put the defending forces at a great advantage, with the top of each ladder acting as a choke point. The purpose of this kind of assault might not have necessarily have been to overrun the defenders, but perhaps to capture a vital strategic point, such as a gatehouse, which would allow the main assault to commence.

In Bannerlord, they are used in much the same way. Siege ladders act as a way for troops to scale the wall, spread the defending troops thinly and exploit weaknesses in the defence. However, units are completely exposed when deploying ladders and ultimately that risk could be all for naught as ladders can be pushed away from the wall by the defenders.



Siege Tower
Siege towers worked on a similar principle to siege ladders in that they allowed attackers to negate a wall by climbing over it. Siege towers offered one distinct advantage over ladders though; their partially enclosed design offered some level of protection to attacking troops and would allow a greater number of warriors to assault a wall at the same time.

In Bannerlord, siege towers work in exactly the same way. They provide protection to troops as they make their way towards a wall before lowering a drawbridge for the attackers to rush across. However, siege towers can be destroyed by the defending force, so players should make sure to suppress any defensive siege weapons before committing a tower to an assault.



Battering Ram
Battering rams allowed attacking armies to take a more direct approach when assaulting a castle and worked through a mix of momentum and good old-fashioned brute force. The idea was fairly simple: attach a metal head to a tree trunk, then swing it repeatedly at a door, gate or wall until it gave way.

In Bannerlord, battering rams are only effective against the outer gates of a castle and, like siege towers, they can be destroyed. They have a roof to protect against light missile fire from above, however, defensive siege weapons can destroy this cover, exposing the troops within.



Ballista
Ballistae worked like a kind of giant crossbow by using torsion to launch a spear sized arrow or bolt at such a high velocity that it would pierce any type of armour and decimate anyone unlucky enough to be standing in its way.

In Bannerlord both attacking and defending armies in sieges will have access to ballistae. They provide a way for attackers to pick away at the defending troops before committing to a full-scale assault, or to help open any choke points that might develop as the battle progresses. Likewise, defending troops may wish to use ballistae to dwindle the numbers of the approaching enemy, or they could turn their attention towards enemy siege engines to prevent them from reaching the walls. Ballistae also have a fire projectile variant, which takes longer to build and has less ammunition than the standard kind, but is much more powerful against enemy siege engines.



Mangonel
Another type of catapult used in siege warfare was the mangonel. The main aim of the mangonel was to create a breach in the castle walls by launching large projectiles from a bucket placed at the end of an arm. They were also used to hurl carcasses and excrement over walls in an attempt to spread fear and disease among enemy troops.

As with ballistae, both attacking and defending armies will have access to mangonels in Bannerlord. Players can build a standard version which can be used to target and destroy merlons during sieges, exposing enemy troops stationed on the wall. There is also a fire variant which deals more damage to enemy siege engines and has an area of effect type of damage against troops.



Trebuchet
Trebuchets were perhaps the most powerful type of siege engine used in ancient and medieval warfare. They used a pivoted arm to throw projectiles over great distances and came in two different designs: Traction, which was powered by people, and Counterpoise, which used a weight at the short end of the arm.

In Bannerlord you can expect to see the counterpoise trebuchet being used by besieging armies. They can be used to devastate defending troops from a relatively safe distance and destroy merlons and mantlets with ease. Trebuchets can also be built as a fire variant, which has an area of effect type of damage that is extremely effective against enemy troops.



So how do sieges actually work in the game? When laying siege, an army surrounds a castle and cuts off the defender’s supply from the outside world. Prices of goods significantly rise as materials begin to run low, and eventually, the defenders can be starved into submission. This, of course, takes some time to happen, so it can be rather costly for an attacking force not to press its advantage when it has the chance (after all, wages still need to be paid and soldiers still need to eat!).

Assuming that the besieging army doesn’t want to starve their opponent out, they can choose to build siege weapons to be used in an assault, with each siege engine taking a set amount of time to build (depending on the type and level). As soon as an engine is built, it can be used to bombard the castle on the campaign map or launch an assault in the battle map. Attacking on the campaign map can create breaches in the wall which will make the final assault easier, however, this will result in casualties for both of the armies involved, so players should weigh up the positives of creating a breach with the cost involved (in terms of time and manpower).

Defenders also have a trick or two up their sleeve. They can sally out to meet the attackers at any time or wait for a relief force to arrive to break the siege. In the battle map, they have a well-protected position to hold with an endless supply of ammunition and murder holes from which they can throw projectiles and burning jars down onto the troops below.

In the end, sieges are bloody and costly affairs for all parties involved. They are chaotic and brutal… But they sure are a lot of fun.

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22 marca

Dev Blog 22/03/18



Witajcie wojownicy Calradii!

W naszych wysiłkach, by uczynić Mount & Blade II: Bannerlord jeszcze głębszym doświadczeniem, nieustannie przyglądamy się różnym systemom, które wywołają emocjonalną reakcję graczy. Dążąc do pewnego poziomu realizmu, łatwiej jest uczynić grę bardziej zrozumiałą i wciągającą. Jednakże znalezienie równowagi między realizmem a rozgrywką to dość trudny temat, a my zdecydowanie wierzymy, że rozgrywka zawsze ma pierwszeństwo przed realizmem. Na szczęście są inne metody, którymi możemy wciągnąć gracza w grę i zaoferować mu bardziej realistyczne doświadczenia, nie pogarszając przy tym rozgrywki. W tym tygodniu chcielibyśmy pokazać Wam, jak wykorzystujemy kinematykę odwrotną, aby uderzenia w walce dawały jeszcze lepsze odczucia.

Co się dzieje, gdy zablokujecie tarczą atak lub nadlatującą strzałę?W prawdziwym życiu rezultat jest oczywisty: nie macie strzaskanej ręki lub przebitego płuca, ale wciąż poczujecie siłę uderzenia. Wcześniej pokazywaliśmy to poprzez standardową animację odgrywaną bez względu na miejsce, gdzie tarcza została trafiona. Dawało to pewną wizualną wskazówkę dla graczy o zablokowanym ataku, ale nie oferowało takiego poziomu doświadczenia, jaki próbujemy osiągnąć w walkach w Bannerlord.


Stary system

Aby to poprawić, zaimplementowaliśmy system kinematyki odwrotnej dla tarcz, aby te reagowały inaczej w zależności od kierunku uderzenia. Na przykład: jeśli Wasza tarcza zostanie trafiona mieczem lub strzałą w jej lewą część, tarcza jak i ramię zaabsorbują uderzenie i odbiją się w tym kierunku. System bierze także pod uwagę siłę uderzenia, zatem wizualnie efekt po czystszym uderzeniu lub cięższej broni będzie bardziej widoczny.


Nowy system

W połączeniu z animacją zachwianego ciała, nowy system zapewnia większy poziom informacji dla graczy i pomaga uczynić walkę bardziej wciągającą i absorbującą. I choć tak drobne zmiany raczej nie zmienią całej gry, pomagają dodać do całokształtu jeszcze więcej realizmu, co jest dla nas niezwykle ważne, gdyż nasz system walki nie polega po prostu na szybkim naciskaniu klawiszy. Zatem uważajcie na tarcze, bo utrata tych ślicznych głów na Waszych ramionach na pewno popsuje Wam dzień.

O tym wpisie możecie podyskutować TUTAJ



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O tej grze

The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

SIEGE GAMEPLAY
Construct, position and fire a range of heavy machinery in sieges that will test your wits and skill like never before. Experience epic, sprawling combat across ramparts and rubble as you desperately hold on to your castle or seek to seize one from the enemy.

Historically authentic defensive structures offer the ultimate medieval warfare experience, as you batter a rival's gate with your ram or burn his siege tower to ashes. Mount & Blade II: Bannerlord lets you live every moment of a chaotic battle through the eyes of a single soldier.

DIPLOMACY
Engage in diplomacy, with meaningful consequences that impact the world. Strike historic peace deals that win land for your kingdom or free you to take on a new foe. An all-new barter system gives players flexibility in cementing deals, from marriage offers to treason pacts, offering all the options available to NPCs. Use a new influence system to direct your faction's energies or strangle the aspirations of a rival.

SANDBOX ECONOMY
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Invest in farms and workshops, or turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.

CRAFTING
Craft your own weapon, name it and carry it with you to the field of battle! A deep, physics-based system gives each weapon you create a unique set of attributes, strengths and weaknesses. Forge a finely-tuned killing machine to match your own prowess and complement your play-style, or take the sword of your enemy and brandish it as a trophy of war.

MODDING
The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds! Players can now combine different mods, making it easier than ever to play the game of your dreams.

ENGINE
An all-new tailor-made game engine, developed in-house to fulfill the unique needs of the series, offers the perfect balance of performance and graphical fidelity, scalable with the power of your hardware.

Experience Mount & Blade with richer, more beautiful graphics than ever, immersing you in the world of Calradia, rendering the game's magnificent battles with equally spectacular detail.

Wymagania systemowe

    Minimalne:
    • Procesor: Intel i3-2100 / AMD FX-6300
    • Pamięć: 4 GB RAM
    • Karta graficzna: Intel HD 4600 / Nvidia GT730 / AMD R7 240
    • Miejsce na dysku: 40 GB dostępnej przestrzeni
    • Dodatkowe uwagi: These estimates may change during final release
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